GREPhysics.NET
GR | # Login | Register
   
  GR0177 #12
Problem
GREPhysics.NET Official Solution    Alternate Solutions
This problem is still being typed.
Optics}Mirror Formula

The mirror formula is identical in form to the lensmaker's formula in Problem 11. The sign convention varies for the image distance. If an image distance is on the inside of the mirror, then it is taken as negative.

Thus, 1/f=1/d_o+1/d_i\Rightarrow 1/d_i=1/f-1/d_o. From the diagram, one deduces that d_o<f. Thus, one finds that d_i has to be negative. The virtual image has to be inside the mirror. Only choice (V) shows this.

See below for user comments and alternate solutions! See below for user comments and alternate solutions!
Alternate Solutions
ramparts
2009-10-05 12:29:10
Just look at it qualitatively - an object at the focal point will cause the rays to be parallel. An object closer than the focal point will then cause the rays to diverge, making the image appear to be behind the mirror.Alternate Solution - Unverified
Comments
gmeheretu
2012-05-07 15:35:09
This is the only position where the object has to be placed in a concave mirror to get a magnified virtual image at position V.NEC
ramparts
2009-10-05 12:29:10
Just look at it qualitatively - an object at the focal point will cause the rays to be parallel. An object closer than the focal point will then cause the rays to diverge, making the image appear to be behind the mirror.Alternate Solution - Unverified
gn0m0n
2008-11-05 23:00:50
Hm. So is the convention for both mirrors and lenses that virtual images have negative distances? Thanks, by the way, to all.NEC
grae313
2007-11-01 16:21:18
A little ray tracing also gets the job done.NEC

Post A Comment!
You are replying to:
A little ray tracing also gets the job done.

Username:
Password:
Click here to register.
This comment is best classified as a: (mouseover)
 
Mouseover the respective type above for an explanation of each type.

Bare Basic LaTeX Rosetta Stone

LaTeX syntax supported through dollar sign wrappers $, ex., $\alpha^2_0$ produces .
type this... to get...
$\int_0^\infty$
$\partial$
$\Rightarrow$
$\ddot{x},\dot{x}$
$\sqrt{z}$
$\langle my \rangle$
$\left( abacadabra \right)_{me}$
$\vec{E}$
$\frac{a}{b}$
 
The Sidebar Chatbox...
Scroll to see it, or resize your browser to ignore it...